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Software & IT

Computer Game Publishing

We publish computer games and handle everything around the release: preparing builds and store pages, launching on digital platforms and supporting the game afterward. The studio stays focused on the game, while we take care of the path to players and the work that keeps a game alive.

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[01]

What we do

Publishing computer games — from launch on digital stores to updates and long-term support.

01

Game publishing

We act as publisher for computer games: release strategy, positioning, pricing and the business side of bringing a game to market. Cooperation terms are agreed individually for each project.

02

Release on digital stores

Store pages, descriptions, visual materials, age rating questionnaires and release builds that meet each platform’s requirements. We coordinate the launch date and the first days after release.

03

Post-launch support

Patches, bug fixes and communication with players after release. We track reviews and technical issues and plan fixes together with the development team.

04

Growing the game after launch

Updates, new content, DLC and ports planned from player feedback and sales data. The goal is a long life for the game, not just a strong launch.

[02]

Why it matters

  • Focus on the game

    The studio works on game design and content, while the publishing routine — stores, releases, platform requirements — is handled by a dedicated partner.

  • A planned release

    Launch preparation follows a clear checklist and schedule, so store pages, builds and communication are ready at the same time.

  • A game that keeps living

    Updates and support are planned from the start, which helps a game keep its players and reviews long after release day.

[03]

How it works

  1. 01
    Project reviewWe look at the game, its stage of development, audience and platforms, and discuss what the studio expects from a publisher.
  2. 02
    AgreementRoles, rights, revenue terms and responsibilities are set out in a written publishing agreement.
  3. 03
    Launch preparationStore pages, materials, builds and the release plan are prepared and checked against platform requirements.
  4. 04
    ReleaseWe publish the game, coordinate the launch and track the first technical issues and player reactions.
  5. 05
    Support and developmentPatches, updates and new content are planned together with the studio on an agreed roadmap.
[04]

Questions & answers

Do you work with independent developers?

Yes. We consider projects from studios and independent developers at different stages of development. To start, send a short description of the game, the target platform and a playable build or gameplay video, if available.

What are the terms of cooperation?

They depend on the project: its stage, the scope of publishing work and how responsibilities are divided. All terms, including revenue sharing and rights, are set out in a written agreement before work begins.

Does the studio keep the rights to its game?

Rights to the game and its intellectual property, as well as the scope and duration of publishing rights, are defined in the publishing agreement and discussed openly before signing.

Which platforms do you publish on?

The focus is on computer games and digital distribution. The specific stores are chosen for each project based on the audience, the genre and the game’s technical requirements.

Is support after release included?

Yes, post-release support and development are part of the service. Patches, updates, player communication and new content are planned together with the studio; the exact scope is set in the agreement.

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Discuss your project